Post by sontaran on Feb 16, 2008 21:39:59 GMT
Hi readers,
Destiny of the doctors was a 1997 Doctor who PC game!
The bulk of the game takes place in the Doctor's TARDIS (and, on occasion, the Master's TARDIS; reached via "junctions" between the two time machines). The game begins in the Console Room of the Fourth Doctor; and the player must then select one of the Time Lord's seven regenerations and activate the TARDIS to go in search of them.
Upon reaching the TARDIS of the selected Doctor (and also before almost every puzzle in the game), the player can use a "Time Winder" (a pyramid-like save point) and then set out into the TARDIS to find the Master (and, accordingly, the Doctor).
Upon leaving the Console Room, the player, as the Graak, must find the Great Divide; a chasm which separates the TARDIS from the Determinant. However, the Master has placed several of the Doctor's enemies in the TARDIS to make things more difficult for the Graak; such as Daleks, Cybermen, Autons, Ice Warriors, Quarks, Sea Devils, Silurians, Sontarans, Yeti and Zygons. There are weapons in the TARDIS that can be used to incapacitate or kill these monsters; some of which can be kept throughout the quest (such as the sonic screwdriver, or a radio used to contact Brigadier Lethbridge-Stewart for advice and hints), and others which can only be used for a limited time (such as Dalekanium and watering cans).
Upon reaching the Great Divide, the player selects a symbol and the Master gives the Graak a riddle; and, during the loading time, a map of the area of the TARDIS the player will explore is shown. The Graak will have to complete a certain objective (eg. perform the Doctor Who theme on floor tiles), find certain information on monsters or Doctors (either from the Doctor's "City of Thoughts" databank in his TARDIS; or the Master's "Monster Database"), or collect an item (such as a Stattenheim remote, or a Nestene Consciousness control sphere). Whilst the player is scouring the TARDIS(es), they may use telepathic links with the Doctor; these resemble the title sequence effect of the Third Doctor's era, and the Doctor will give a short clue to the player. Having completed their task (out of a possible 28 tasks), the Graak then returns and gives the Master the item, or crosses a grid of tiles, or selects the true Doctor out of three possible choices, or similar. If the player fails, they will have to begin again (from the nearest Time Winder). If they succeed, they will have to face the Master in the Determinant. If they defeat the Master, that incarnation of the Doctor is freed:
# First Doctor - A chase around the Celestial Toymaker's toybox (with Quarks)
# Second Doctor - A race against the Master on London Underground trains (with Yeti)
# Third Doctor - Seek and destroy the Dalek spaceship
# Fourth Doctor - Search around the maze that is the Doctor's mind (with Raston warrior robots)
# Fifth Doctor - A joust in a medieval ring against Sontaran on a hoverbike
# Sixth Doctor - Search the icy wilderness of Mars to find the Doctor
# Seventh Doctor - Race against the Master's car in the Doctor's Edwardian car, Bessie (with Autons)
#FINAL CHALLENGE- At the end you have to go underwater with the sedevils and find a chameber were you can relese the Doctors.
Many of the doctors enemy are in the tardis including,
Daleks, Cybermen, Sea Devils, Silurians, Zygons, Sontarons, Autons, Quarks, Yeti and Ice Warriors. The only thing is that the monsters all do the same thing: they walk right up to you and shoot you at point blank range. The only real difference between them is their weaknesses and speed! Quarks and Yeti hobble but Daleks zoom around very quickly).
The game is not mostly seen in the shops because there not making it any more but you can order it of Ebey/worked for me!
It was made by Studio Fish and BBC multimedia.
Here Is The Original TV AD!
www.youtube.com/watch?v=uiatL6W8O7Y
Destiny of the doctors was a 1997 Doctor who PC game!
The bulk of the game takes place in the Doctor's TARDIS (and, on occasion, the Master's TARDIS; reached via "junctions" between the two time machines). The game begins in the Console Room of the Fourth Doctor; and the player must then select one of the Time Lord's seven regenerations and activate the TARDIS to go in search of them.
Upon reaching the TARDIS of the selected Doctor (and also before almost every puzzle in the game), the player can use a "Time Winder" (a pyramid-like save point) and then set out into the TARDIS to find the Master (and, accordingly, the Doctor).
Upon leaving the Console Room, the player, as the Graak, must find the Great Divide; a chasm which separates the TARDIS from the Determinant. However, the Master has placed several of the Doctor's enemies in the TARDIS to make things more difficult for the Graak; such as Daleks, Cybermen, Autons, Ice Warriors, Quarks, Sea Devils, Silurians, Sontarans, Yeti and Zygons. There are weapons in the TARDIS that can be used to incapacitate or kill these monsters; some of which can be kept throughout the quest (such as the sonic screwdriver, or a radio used to contact Brigadier Lethbridge-Stewart for advice and hints), and others which can only be used for a limited time (such as Dalekanium and watering cans).
Upon reaching the Great Divide, the player selects a symbol and the Master gives the Graak a riddle; and, during the loading time, a map of the area of the TARDIS the player will explore is shown. The Graak will have to complete a certain objective (eg. perform the Doctor Who theme on floor tiles), find certain information on monsters or Doctors (either from the Doctor's "City of Thoughts" databank in his TARDIS; or the Master's "Monster Database"), or collect an item (such as a Stattenheim remote, or a Nestene Consciousness control sphere). Whilst the player is scouring the TARDIS(es), they may use telepathic links with the Doctor; these resemble the title sequence effect of the Third Doctor's era, and the Doctor will give a short clue to the player. Having completed their task (out of a possible 28 tasks), the Graak then returns and gives the Master the item, or crosses a grid of tiles, or selects the true Doctor out of three possible choices, or similar. If the player fails, they will have to begin again (from the nearest Time Winder). If they succeed, they will have to face the Master in the Determinant. If they defeat the Master, that incarnation of the Doctor is freed:
# First Doctor - A chase around the Celestial Toymaker's toybox (with Quarks)
# Second Doctor - A race against the Master on London Underground trains (with Yeti)
# Third Doctor - Seek and destroy the Dalek spaceship
# Fourth Doctor - Search around the maze that is the Doctor's mind (with Raston warrior robots)
# Fifth Doctor - A joust in a medieval ring against Sontaran on a hoverbike
# Sixth Doctor - Search the icy wilderness of Mars to find the Doctor
# Seventh Doctor - Race against the Master's car in the Doctor's Edwardian car, Bessie (with Autons)
#FINAL CHALLENGE- At the end you have to go underwater with the sedevils and find a chameber were you can relese the Doctors.
Many of the doctors enemy are in the tardis including,
Daleks, Cybermen, Sea Devils, Silurians, Zygons, Sontarons, Autons, Quarks, Yeti and Ice Warriors. The only thing is that the monsters all do the same thing: they walk right up to you and shoot you at point blank range. The only real difference between them is their weaknesses and speed! Quarks and Yeti hobble but Daleks zoom around very quickly).
The game is not mostly seen in the shops because there not making it any more but you can order it of Ebey/worked for me!
It was made by Studio Fish and BBC multimedia.
Here Is The Original TV AD!
www.youtube.com/watch?v=uiatL6W8O7Y